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About me
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This project introduces a simulation framework that transforms 2D RGB images into interactive physics-based objects. Leveraging pre-trained PyTorch models for object detection and depth estimation, combined with Panda3D for scene reconstruction and a custom algorithm to search for 3D models, the framework offers a user-friendly interface for selecting and integrating 3D representations into the simulated environment.
This project aims to develop a machine-learning model for predicting song genres based on lyrics. By leveraging natural language processing and various types of Neural networks (LSTM, CNN, etc.), the system seeks to enhance genre classification accuracy, and provide valuable insights into patterns of particular genres.
Published in 21st IEEE International Conference on Machine Learning and Applications (ICMLA), 2022
This paper presents a knowledge-guided approach to two-player reinforcement learning for cyber attacks and defenses.
Recommended citation: A. Piplai, M. Anoruo, K. Fasaye, A. Joshi, T. Finin, and A. Ridley, "Knowledge Guided Two-player Reinforcement Learning for Cyber Attacks and Defenses," in 21st IEEE International Conference on Machine Learning and Applications (ICMLA), Nassau, Bahamas, 2022, pp. 1342-1349, doi: 10.1109/ICMLA55696.2022.00213. https://doi.org/10.1109/ICMLA55696.2022.00213
Conducted Research at the Massachusetts Institute of Technology collaborating closely with NASA astronaut engineers in a dynamic team to prepare for the annual national Zero Robotics Competition.
Conducted Research at the University of Pennsylvania where I helped to develop various hardware and software tools for autonomous boats.
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Undergraduate course, University 1, Department, 2014
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Workshop, University 1, Department, 2015
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